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Thread Statistics | Show CCP posts - 4 post(s) |

Destination SkillQueue
Are We There Yet
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Posted - 2009.09.19 14:27:00 -
[1]
I love the fact they used 11% as tax rate instead of the standard 10%. 11% for wardec immunity sounds fine to me and it's only a nerf to mission/ratting bounty income anyway, so industry and trade alts are unaffected.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.09.19 16:12:00 -
[2]
Originally by: MatrixSkye Mk2 Again, if pain and suffering is what some of you are after there are plenty of pirate tears around. O wai... pirate emorages don't count, amirite? 
All tears count, but since you are tied to your perspective, you can't enjoy them all. Some tears feel more justified then others and sometimes you shead the tears instead of drinking them, but whatever happens the game goes on.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.09.20 06:56:00 -
[3]
Originally by: Future Mutant Edited by: Future Mutant on 20/09/2009 05:54:26 How to avoid the tax-volume 1 1/Start a 1 man corp- set tax to 0 2/Profit
incase of war dek 1/leave corp with war dek 2/join corp w/o wardek 3/profit
So this npc tax effects what exactly?
edit to say thats all your nerfing is the enjoyment of those that like npc corp chat
Then you must not like it that much, if a few percentages of lost income will make you leave. You clearly are only there for the added income, since you count enjoyment by the amount of isk you make, so nerfing that income will succeed in herding you out proving what a great and successful idea the tax is.
That is what the change is, a missioning nerf. That is the only legitimate gripe I see that people have. But instead of doing it the stupid way of nerfing bounties, LP, salvage or loot, they just added the tax that actually has the benefit of making you think about why you are in a NPC corp.
It is okay if you decide to stay and is it fine if you just make your own corp to avoid taxes. Some of those corps will suffer wardecs and either go back, fight or try to avoid them. Even avoiding them has benefits, since for once they are actually engaging their brains and creating advantages for themselves. Most will propably not get decced and notice that life in a player corp isn't as horrible they were lead to believe.
So it changes the dynamics of it all. It only seems meaningless to you, because it retains all the options you have today. That means it isn't forcing you to do anything different, just changes the balance between the different options.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.09.21 11:21:00 -
[4]
Originally by: Sky Marshal Edited by: Sky Marshal on 21/09/2009 11:00:54
Quote: And the change CCP just made will not "force" them to play social, to be the slave of a greedy CEO or any other BS. It will just help me to convince them to give it a shot.
So instead of saying that this tax will force people to go into a Corp, we will say that it will force people to TRY to go into a Corp.
Just two more words ^^
Forcing implies that the players will be made to do it against their will. This is clearly not the case, so his choice of words was correct and yours was not. Those little words might not seem important at first glance, but they describe two totally different scenarios.
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